About Me
Hi, I'm Difflux Designs
I'm a 3D modeler, animator, and a graphic designer.
My goal as a creative is to make things with beauty, creativity, and excellence whilst portraying depth. I aim to catch people's eyes by taking things familiar - things forgotten - and putting them into a new light.
Experience
Work Experience
Chick-fil-A:
3 years. Learned how to serve people well while under stress, all while being efficient.
Simpson Shirt Company:
1 year. Real world design experience. Learned to hit extremely limited deadlines while still giving quality results.
Worldview Academy:
2 summers staffing - learned to work hard and well, to work in unison as a team, and to serve those around me to the best of my ability, all while under extreme physical and mental strain.
1 summer directing - learned to manage people, to stay on schedule, and to serve people to the best of my ability, all while seeing and accomplishing the bigger picture as part of a director team.
3D Skills
Project
- Keeping a proper folder hierarchy
- Saving backups
Modeling
- Modeling from scratch
- Keeping consistent naming conventions within projects
- Proper hierarchy
- Creating good topology
- Fixing bad topology
- Sculpting
- Retopolgy
- Building a complex scene
- Proper camera placement (Composition)
- Blender geometry nodes
- Rendering
Texturing
- UV Mapping
- Texturing from scratch
- Using a shader graph
Animation
- Rigging
- Animating with keyframes
- Fully utilizing graph editors
- Using and making references
- Fluid animation
- Particle animation
- Cloth simulation
2D Skills
Graphic Design
- Vector illustration
- Pixel illustration
- Utilizing adjustment layers
- Creatively layering adjustment layers
- Masking
- Drawing (both digital and non-digital)
- Designing with appropriate layout, spacing, and composition
- Properly using of fonts
- Understanding what fonts go well together
- Utilizing a personal font library of over 5200 typefaces
- Making a brand identity
- Presenting a design
- Understanding color Theory
Video
- Video editing
- Compositing
- VFX
- Utilizing adjustment / effect layers
- Creatively layering adjustment / effect layers
- Utilizing sound effects and ambient noises
- Custom sound design
Software Proficiency:
3D Software
- Autodesk Maya
- Autodesk Arnold
- Blender
- Adobe Substance Painter
- Z-Brush
2D Software
- Affinity Suite
- Adobe Photoshop
- Adobe Illustrator
- Inkscape
- Figma
Video Software
- Adobe After Effects
- DaVinci Resolve
- Cavalry
- Blender (Video Editor)
- Capcut
- OBS Studio
Extra Software
- Microsoft Word / Google Docs
- Microsoft Excel / Google Sheets
- Microsoft Powerpoint / Google Slides
- Notion (Productivity)
- Milanote (Productivity)
- Reaper (Audio Workstation)
- Vital (Sound Designer / Synth)
Education:
School: Francis Tuttle Technology Center
Study: 3D Modeling and Animation Majors
Duration: 3 school years
Total Hours Spent: Approximately 850+ hours
Certifications / Awards
- Adobe Photoshop Certified
- Autodesk Certified User: Maya
- 2 Time Finalist of the Rookies.
My Story
This whole journey started back when I was growing up. I've always loved art, and one of the skills and desires I've always had is drawing. At some point, I was introduced to graphic design. I first started out using a free software called Inkscape, as that's all I really had access to. However, Inkscape was all it took for me to be entranced by graphic design.
At some point, I expanded to Affinity Designer, which gave me the tools I needed to upgrade my game and become a better designer, along with learn new design techniques and tips to become a more efficient yet quality designer.
Along the way, I started to pick up Blender. While I never went deep into it, something about it caught my attention. I loved the idea that in 3D design, you could essentially create your own world, allowing you to tell stories to an even greater extent. This captivated me, and prompted me to attend school to study this.
During my time in school, I garnered knowledge and expertice in so many tools like Maya, Photoshop, Substance Painter, Z-Brush, and After Effects, allowing me get real experience that would both broaden my skillset and hone my craft deeper.
Once I graduated from there, I then got a job at Simpson Shirt Company, which is where I currently work. During my time at Simpson Shirt Company, I have learned a multitude of job-related skills, such as having strict and limited deadlines, working and communicating with clients to agree on a final product, and utilizing the knowledge of how the practical stipulations of printing shirts affects the way I design.
From the very start of this journey, my goal has been to use digital design as a means to tell stories, not just create designs. Each day that I learn more and gain more skill is one step closer to becoming a better and more effective storyteller, so I'm here for the ride.
Want to Get in Contact?
Feel free to shoot me an email!